I made a controversial decision about the game build pre-Greenlight. While most teams decided to spend their first few weeks developing a solid foundational architecture, I decided to do the complete opposite and purposely engage in questionable programming practices. This allowed us to develop a solid proof of concept to show how the game will look after a few more weeks of work. I consider this decision a crucial role in my team's success since we were able to show off considerably more features than the other teams and solidify our game to pass through. This does bring its consequences, however, since it will take some time to strengthen the game's architecture after Greenlight. I thought this would be a massive endeavor taking several weeks, but after one week of cleanup, the build is already looking better than ever. The new programmer and I took a deep dive into the build and after a single week of architecting, the build is ready for more features, testing, and community feedback. I would consider this to be my most successful project so far, and we're not even halfway done yet.